DUBLIN–(BUSINESS WIRE)–The “Global Extended Reality (XR) Market by Technology, Component, Device Type, Industry Vertical, End-user, and Region 2020-2026: Demand and Production Outlook” file has been added to ResearchAndMarkets.com’s providing.
The world call for for XR will showcase a 2020-2026 CAGR of 45% to succeed in $346.39 billion in 2026. Global XR manufacturing used to be valued at $25.four billion in 2019 and is anticipated to develop by way of 46.five% once a year over 2020-2026.
This file supplies ancient marketplace knowledge for 2015-2019, makes use of 2019 as the bottom yr, and forecasts from 2020 until 2026.
Highlighted with 128 tables and 116 figures, this 237-page file is in response to a complete research of all of the world prolonged reality marketplace and all its sub-segments via broadly detailed classifications. Profound research and evaluation are generated from top class number one and secondary data assets with inputs derived from business pros around the price chain.
In-depth qualitative analyses come with identity and investigation of the next facets:
- Market Structure
- Growth Drivers
- Restraints and Challenges
- Emerging Product Trends & Market Opportunities
- Porter’s Fiver Forces
The pattern and outlook of world marketplace is forecast in constructive, balanced, and conservative view. The balanced (possibly) projection is used to quantify world prolonged reality marketplace in each and every facet of the classification from views of Technology, Component, Device Type, Industry Vertical, End-user, and Region.
Based on technology, the worldwide marketplace is segmented into the next sub-markets with annual income for 2015-2026 (ancient and forecast) incorporated in every segment. Production ($ bn) of every section could also be equipped.
Augmented Reality (AR)
- Marker-based Augmented Reality (additional segmented into Passive Marker and Active Marker)
- Markerless Augmented Reality (additional segmented into Model founded Tracking and Image founded Processing)
Virtual Reality (VR)
- Nonimmersive Technology
- Semi-Immersive and Fully Immersive Technology
Mixed Reality (MR)
Based on part, the worldwide marketplace is segmented into the next sub-markets with annual income for 2015-2026 (ancient and forecast) incorporated in every segment. Production ($ bn) of every section could also be equipped.
- Semiconductor Component
- Displays and Projectors
- Position Trackers
- Software Developer Kits
- Cloud Services
Based on instrument sort, the worldwide marketplace is segmented into the next sub-markets with annual income for 2015-2026 (ancient and forecast) incorporated in every segment.
Augmented Reality Devices
- Head-Mounted Display (HMD)
- Head-Up Display (HUD)
- Handheld Device
Virtual Reality Devices
- Head-Mounted Display (HMD)
- Gesture-Tracking Device
- Projector & Display Wall
Mixed Reality Devices
- Wireless Head Mounted Display
- Wired Head Mounted Display
Based on business vertical, the worldwide marketplace is segmented into the next sub-markets with annual income for 2015-2026 (ancient and forecast) incorporated in every segment. Production ($ bn) of every section could also be equipped.
- Entertainment & Media
- Aerospace & Defense
Based on end-user, the worldwide marketplace is segmented into the next sub-markets with annual income for 2015-2026 (ancient and forecast) incorporated in every segment.
- Enterprise (additional cut up into Large Enterprises and Small- & Medium-sized Enterprises)
Geographically, the next indexed areas and nationwide markets are absolutely investigated:
- APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is additional segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka)
- Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; Rest of Europe is additional segmented into The Netherlands, Denmark, Austria, Norway, Sweden, Belgium, Poland, Czech Republic, Slovakia, Hungary, and Romania)
- North America (U.S., Canada, and Mexico)
- South America (Brazil, Chile, Argentina, Rest of Latin America)
- RoW (Saudi Arabia, UAE, Iran)
For every of the aforementioned areas and international locations, detailed research and knowledge for annual income (call for and manufacturing) are to be had for 2015-2026. The breakdown of all regional markets by way of nation and the important thing nationwide markets by way of Technology, Component, and Industry Vertical over the forecast years also are incorporated.
The file additionally covers present aggressive state of affairs and the expected pattern; and profiles key distributors together with marketplace leaders and essential rising players.
Specifically, attainable dangers related to making an investment in world prolonged reality marketplace are assayed quantitatively and qualitatively via a Risk Assessment System. According to the chance research and analysis, Critical Success Factors (CSFs) are generated as a steerage to lend a hand buyers & stockholders determine rising alternatives, organize and reduce the hazards, expand suitable business fashions, and make smart methods and selections.
- Acer Inc.
- Blippar.com Limited
- Dell Technologies Inc.
- EON Reality Inc.
- HP Development Company L.P.
- HTC Corporation
- Koninklijke Philips N.V.
- MAGIC LEAP, Inc.
- Medical Realities
- Niantic, Inc.
- Nintendo Co. Ltd.
- Seiko Epson
- Total Immersion
- Vuzix Corporation
- Wikitude GMBH
For extra details about this file consult with https://www.researchandmarkets.com/r/zduzrj