SAN DIEGO, December four, 2019 — Imagine being within Rensselaer Polytechnic Institute’s Collaborative Research Augmented Immersive Virtual Environment Laboratory (CRAIVE Lab), which includes a front-projection 360-degree panoramic show to immerse you visually, whilst 134 loudspeakers render a spatially very good sound.
Combined with networks of sensors and controllers, CRAIVE Lab supplies its users new modes of interactions between people and virtual worlds, with reviews starting from the acquainted to the in a different way remote or downright imaginary.
During the 178th Meeting of the Acoustical Society of America, held Dec. 2-6, on the Hotel del Coronado in San Diego, Jerry Huang and co-workers will provide their paintings exploring whether or not the hardware for immersive virtual environments will also be made more straightforward to move whilst nonetheless reproducing the audio and video affect across a variety of contexts, akin to in colleges, places of work or research institutes.
“We’re focusing primarily on developing construction and calibration methods for accelerated assembly, more flexible hardware configurations, and more effective calibration of the immersive experience,” he mentioned.
The researchers’ paintings combines a wave box synthesis device with an immersive video projection device. “Wave field synthesis is a spatial audio technique that uses a curated array of loudspeakers to reproduce a sound field,” Huang mentioned. “The sound of individual loudspeakers combines precisely to re-create the listening experience.”
A front-projection design (for wide-viewing angles) permits an acoustically clear display screen for use, and loudspeakers will also be positioned at the back of the display screen for high-fidelity sound replica. Virtual sounds are “placed” into the actual international and seem to be coming from their respective places in house.
Both CRAIVE Lab and a deployable panoramic setup they created undertake this method. “Our deployable panoramic setup combines wave field synthesis with a modular design. Groupings of a dozen linearly arranged loudspeakers provide a scalable configuration for spaces of any size,” Huang mentioned. “These arrays generate layered soundscapes relevant to the corresponding visual information, engaging the visual, auditory and tactile senses of people within the environment.”
The researchers also are exploring “the scalability of hardware platforms for immersive environments,” he mentioned. “We want to minimize the amount of labor, time and footprint usually demanded for the assembly of such infrastructures. And a scalable design also shows the potential for developing strategies of reproduction and rapid prototyping.”
Huang’s presentation 3pAA6, “Audiovisual System Design and Content Creation for Immersive Virtual Environments with Deployable Panoramic Display,” will likely be at 2:40 p.m. PT, Wednesday, Dec. four, within the Windsor room of the Hotel del Coronado in San Diego.
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